| | | | | | |
. | Name | Title | Summary | URL | Keywords | Core
Technology |
. | LEE, Philip | Sound art compositions within
a virtual three-dimensional sonic environment and their potential
applications. | This project aims to explore the
potential for abstract sound composition within a virtual 3-D space,
with the inclusion of head tracking and interactive control from the
user.
| http://3dsonicenvironments.blogspot.com/ | 3-D, virtual, binaural, sound art, abstract composition | - Electronic Compass - Max/MSP - FMOD - Midi
controllers |
. | DANI, Hrishikesh | AuralScope - An
Interactive Audio Gamebook
| The aim of the project
is to augment the experience of conventional story listening into an
interactive first person perspective gameplay style experience with the
help of multimedia platform such as Flash or video-sharing website such
as YouTube to drive the game engine.
| http://auralscope.blogspot.com | Interactive, Storytelling, Audio Game, YouTube/Flash
| Multimedia tools such as Flash or Internet media such as
YouTube Video Hosting |
. | PATRIKIOS, Dimitris
| TUB-(n)-E IN THE WORLD
| I'll do recs
and build an installation with pipes. I will use the pipes in order to
filter or tune the recs to the pipes. I ll use their sonic
characteristics in order to do that.
| http://dimiboooy.wordpress.com/ | Pipes, installation,recordings
| the
core will be the pipes and the multi-speaker installation, although ill
maybe use a max patch for the diffusion |
. | PERALTA, Mason | 3D Mobile Sound Environments | Inspired by
Google's Street View, 3DMSE brings interactive binaural audio to
panoramic images so that users experience not only a photo but are
fully-immersed and transported to these locations through the missing
dimension of sound and HRTFs. As the title suggests, these sound
environments are experienced through mobile devices and headphones, an
ideal platform for technical concerns but also because users of such
devices are continuously relying on and demanding more and more from
their mobiles | http://sites.google.com/site/3dmobilesoundenvironments/ | 3D, Mobile, Sound, Environment, HRTF, head-related transfer
function, binaural, FMOD, Max, MSP, Google, Street View, panoramic,
photo | Max/MSP with Fantastick, FMOD Designer and
Sandbox, MacBook Pro as server, jailbroken iPod Touch 2nd Generation,
AirPhones for streaming audio (although, due to RAM requirements,
streaming audio will be presented through radio headphones). |
. | FOX, Colin | Real time synthesis of sub atomic particle collisions | Using procedural audio techniques in order to synthesize the
sound of collisions in the hadron collider at CERN in Switzerland.
| | | Max/Msp
|
. | HERRON, Simon | Audio
Visual Cross-over | My project aims to take attributes
more commonly assosiated with visual media and use these in an audio
context and vice versa. I will work with a visual artist to produce
several short experimental films exploring this.
| http://audiovisualexperiment.wordpress.com/ | Audio-visual, Experimental Film | Screen(projector).
Stereo pair.
|
. | MILES, Helen (Group with- Aileen Land, Ashley Snowden-Coles
& Mathisse Johnston) | The sonic-haptic
relationship and its role in physically interactive gaming | Through our work developing a bodily-interactive football
penalty game I hope to greater understand the role of sound and it's
importance in such games. Through research of trends and developments in
game sound, particularly interactive/movement reactive games such as
the Nintendo Wii I hope to develop a sophisticated and commercially
appropriate sound design linked with a haptic response.
| http://digitaloffside.wordpress.com/ | Game
sound design, Haptic feedback, Blender, FMOD, Wiimote | Mac
supporting Blender, FMOD (linked via Python), Wiimote |
. | HU, Pan | My Own Halloween: Sound Design for Stop-motion Animation | This project is aiming to explore the relationship between
emotions and sounds. How the sounds can interpret the emotions of
characters in the audio-visual world. | http://panicaron.blogspot.com | Emotions, stop-motion animation, rhythm, time-lapse | - Rhythm of sounds in the Stop-motion animation - Sound
time-lapse - Stop-motion technology |
. | CRAIG, Nicol J | Crichton Castle - A Sonic Resurrection | It's
a site-specific audio installation focusing on the history of Crichton
Castle. In particular we wish to sonify the wedding of 1565, of
which Mary Queen of Scots was a guest, countering that with the Italian
influenced, intriguingly infamous Francis Stewart, 5th Earl of Bothwell,
who gave the place it's unique architecture as well as large smattering
of renaissance tinged 'swashbuckling' (he liked a drink or two). | www.wix.com/pixelsd/crichtoncastle | audio/sound
installation, audio history, site-specific, multichannel, | generator, 8x loudspeakers, 8x gel speakers, 2x laptops, 2x
amps, 2x audio interfaces. |
. | MARTYN-CLARKE, Kyle | Crichton
Castle - A Sonic Resurrection | It's a site-specific
audio installation focusing on the history of Crichton Castle. In
particular we wish to sonify the wedding of 1565, of which Mary Queen
of Scots was a guest, countering that with the Italian influenced,
intriguingly infamous Francis Stewart, 5th Earl of Bothwell, who gave
the place it's unique architecture as well as large smattering of
renaissance tinged 'swashbuckling' (he liked a drink or two). | www.wix.com/pixelsd/crichtoncastle | audio/sound
installation, audio history, site-specific, multichannel, | generator, 8x loudspeakers, 8x gel speakers, 2x laptops, 2x
amps, 2x audio interfaces. |
. | POULIDAKIS, Pavlos | | | | | |
. | JONES,
Steve | the sound of memory | The
project will explore aspects of memory and obsolescence, by giving voice
to abandoned data storage in an attempt to challenge our belief in
the unfallibility of technology. | http://www.tumblr.com/follow/betterisbetter | memory, technology, obsolescence, data. | handmade
and modified hardware, magnetic tape, final cut pro, jitter,
max/msp, protools, keynote. |
. | HESTON, Christopher | | | | | |